glLightf,
glLighti, glLightfv, glLightiv
[New
- Windows 95, OEM Service Release 2]
These
functions set light source parameters.
void glLightf(
GLenum light, |
|
GLenum pname, |
|
GLfloat param |
|
); |
|
void glLighti(
GLenum light, |
|
GLenum pname, |
|
GLint param |
|
); |
|
Parameters
light
A light. The
number of lights depends on the implementation, but at least eight lights are
supported. They are identified by symbolic names of the form GL_LIGHTi where 0 i < GL_MAX_LIGHTS.
pname
A single-valued
light source parameter for light. The following values are accepted.
GL_SPOT_EXPONENT
The params
parameter is a single integer or floating-point value that specifies the
intensity distribution of the light. Integer and floating-point values are
mapped directly. Only values in the range [0,128] are accepted.
Effective
light intensity is attenuated by the cosine of the angle between the direction
of the light and the direction from the light to the vertex being lighted,
raised to the power of the spot exponent. Thus, higher spot exponents result in
a more focused light source, regardless of the spot cutoff angle (see the
following paragraph). The default spot exponent is 0, resulting in uniform
light distribution.
GL_SPOT_CUTOFF
The params
parameter is a single integer or floating-point value that specifies the
maximum spread angle of a light source. Integer and floating-point values are
mapped directly. Only values in the range [0,90], and the special value 180,
are accepted. If the angle between the direction of the light and the direction
from the light to the vertex being lighted is greater than the spot cutoff
angle, then the light is completely masked. Otherwise, its intensity is
controlled by the spot exponent and the attenuation factors. The default spot
cutoff is 180, resulting in uniform light distribution.
GL_CONSTANT_ATTENUATION
GL_LINEAR_ATTENUATION
GL_QUADRATIC_ATTENUATION
The params
parameter is a single integer or floating-point value that specifies one of the
three light attenuation factors. Integer and floating-point values are mapped
directly. Only nonnegative values are accepted. If the light is positional,
rather than directional, its intensity is attenuated by the reciprocal of the
sum of: the constant factor, the linear factor multiplied by the distance
between the light and the vertex being lighted, and the quadratic factor
multiplied by the square of the same distance. The default attenuation factors
are (1,0,0), resulting in no attenuation.
param
The value to
which parameter pname of light source light will be set.
void glLightfv(
GLenum light, |
|
GLenum pname, |
|
const GLfloat *params |
|
); |
|
void glLightiv(
GLenum light, |
|
GLenum pname, |
|
const GLint *params |
|
); |
|
Parameters
light
A light. The
number of lights depends on the implementation, but at least eight lights are
supported. They are identified by symbolic names of the form GL_LIGHTi
where 0 i < GL_MAX_LIGHTS.
pname
A light
source parameter for light. The following values are accepted:
GL_AMBIENT
The params
parameter contains four integer or floating-point values that specify the
ambient RGBA intensity of the light. Integer values are mapped linearly such
that the most positive representable value maps to 1.0, and the most negative
representable value maps to -1.0.
Floating-point values are mapped directly. Neither integer nor floating-point
values are clamped. The default ambient light intensity is (0.0, 0.0, 0.0,
1.0).
GL_DIFFUSE
The params
parameter contains four integer or floating-point values that specify the
diffuse RGBA intensity of the light. Integer values are mapped linearly such
that the most positive representable value maps to 1.0, and the most negative
representable value maps to -1.0.
Floating-point values are mapped directly. Neither integer nor floating-point
values are clamped. The default diffuse intensity is (0.0, 0.0, 0.0, 1.0) for
all lights other than light zero. The default diffuse intensity of light zero
is (1.0, 1.0, 1.0, 1.0).
GL_SPECULAR
The params
parameter contains four integer or floating-point values that specify the
specular RGBA intensity of the light. Integer values are mapped linearly such
that the most positive representable value maps to 1.0, and the most negative
representable value maps to -1.0.
Floating-point values are mapped directly. Neither integer nor floating-point
values are clamped. The default specular intensity is (0.0, 0.0, 0.0, 1.0) for
all lights other than light zero. The default specular intensity of light zero
is (1.0, 1.0, 1.0, 1.0).
GL_POSITION
The params
parameter contains four integer or floating-point values that specify the
position of the light in homogeneous object coordinates. Both integer and
floating-point values are mapped directly. Neither integer nor floating-point
values are clamped.
The position
is transformed by the modelview matrix when glLight is called (just as
if it were a point), and it is stored in eye coordinates. If the w component
of the position is 0.0, the light is treated as a directional source. Diffuse
and specular lighting calculations take the lights direction, but not its
actual position, into account, and attenuation is disabled. Otherwise, diffuse
and specular lighting calculations are based on the actual location of the
light in eye coordinates, and attenuation is enabled. The default position is
(0,0,1,0); thus, the default light source is directional, parallel to, and in
the direction of the -z axis.
GL_SPOT_DIRECTION
The params
parameter contains three integer or floating-point values that specify the
direction of the light in homogeneous object coordinates. Both integer and
floating-point values are mapped directly. Neither integer nor floating-point
values are clamped.
The spot
direction is transformed by the inverse of the modelview matrix when glLight
is called (just as if it were a normal), and it is stored in eye coordinates.
It is significant only when GL_SPOT_CUTOFF is not 180, which it is by default.
The default direction is (0,0,-1).
GL_SPOT_EXPONENT
The params
parameter is a single integer or floating-point value that specifies the
intensity distribution of the light. Integer and floating-point values are
mapped directly. Only values in the range [0,128] are accepted.
Effective
light intensity is attenuated by the cosine of the angle between the direction
of the light and the direction from the light to the vertex being lighted,
raised to the power of the spot exponent. Thus, higher spot exponents result in
a more focused light source, regardless of the spot cutoff angle (see the
following paragraph). The default spot exponent is 0, resulting in uniform
light distribution.
GL_SPOT_CUTOFF
The params
parameter is a single integer or floating-point value that specifies the
maximum spread angle of a light source. Integer and floating-point values are
mapped directly. Only values in the range [0,90], and the special value 180,
are accepted. If the angle between the direction of the light and the direction
from the light to the vertex being lighted is greater than the spot cutoff
angle, then the light is completely masked. Otherwise, its intensity is
controlled by the spot exponent and the attenuation factors. The default spot
cutoff is 180, resulting in uniform light distribution.
GL_CONSTANT_ATTENUATION
GL_LINEAR_ATTENUATION
GL_QUADRATIC_ATTENUATION
The params
parameter is a single integer or floating-point value that specifies one of the
three light attenuation factors. Integer and floating-point values are mapped
directly. Only nonnegative values are accepted. If the light is positional,
rather than directional, its intensity is attenuated by the reciprocal of the
sum of: the constant factor, the linear factor multiplied by the distance
between the light and the vertex being lighted, and the quadratic factor
multiplied by the square of the same distance. The default attenuation factors
are (1,0,0), resulting in no attenuation.
params
A pointer to
the value or values to which parameter pname of light source light
will be set.
Remarks
The
glLight function sets the values of individual light source parameters. The
light parameter names the light and is a symbolic name of the form:
GL_LIGHTi,
where 0 i < GL_MAX_LIGHTS
The pname
parameter specifies one of ten light source parameters, again by symbolic name.
The params parameter is either a single value or a pointer to an array
that contains the new values.
Lighting
calculation is enabled and disabled using glEnable
It is always
the case that GL_LIGHTi = GL_LIGHT0 + i.
The following
functions retrieve information related to the glLight function:
glGetLight
glIsEnabled with argument GL_LIGHTING
Error Codes
The following
are the error codes generated and their conditions.
Error
Code |
Condition |
GL_INVALID_ENUM
|
light or pname was not an accepted value. |
GL_INVALID_VALUE
|
a spot
exponent value was specified outside the range [0,128], or if spot cutoff was
specified outside the range [0,90] (except for the special value 180), or if
a negative attenuation factor was specified. |
GL_INVALID_OPERATION
|
glLight was called between a call to glBegin and the
corresponding call to glEnd. |
See Also